The Technicolor Experience Center is about what happens when creativity meets emerging technologies. It’s about the partnerships that discover how stories and experiences can be told and delivered in new and ever more immersive ways. And, it’s about making the impossible possible, and doing it together. Across diverse fields and industries, we enable the ideation, exploration and creation that pushes the boundaries of what immersive experiences can be!
The TEC premieres HP Mars Home Planet: The VR Experience at SIGGRAPH 2018, a Peek into Life on the Red Planet
Machine Learning and Beyond: Key Learnings and Takeaways from GTC 2018
Educating New Audiences About Immersive Media: An Eye-Opening Experience Presenting at the Global Education & Skills Forum
The TEC Leadership
Meet the team that makes the impossible possible. Headquartered in Culver City, CA, connecting with resources around the globe, the Technicolor Experience Center is home to leaders in creativity and technology, committed to the development, creation, management, and delivery of high-end immersive content.
Marcie Jastrow is an industry veteran with over 20 years in the entertainment business. Known for her ability to bring together teams and workflows, her passion lies in bringing a creative vision to life.
Nick Mitchell is an innovative media technologist with a passion for enabling creativity and producing immersive entertainment.
A specialist in the emerging world of interactive storytelling, Brian bridges the technical and creative elements through a diverse background in film production, coding, and game engine development.
David Witters is the TEC’s resident VFX supervisor, specializing in VR, CGI, VFX and beyond. Over his career, he has worked on a number of high-profile films, games, and immersive experiences.
Abbey Tate is a creator, artist, mover, and shaker responsible for curating immersive content, cultivating new relationships, educating the community and helping bring stories to life at the TEC.
John Root advances motion capture, virtual production and digital human technologies across Technicolor and its business units for use in feature films, commercials, mixed realities and video games.